Migration Portal
Based on game build 714014 | Last updated: 2026-03-06
Overview
migration_portal is a prefabricated entity that visually represents the portal used for migrating between worlds in Don't Starve Together. It uses the worldmigrator component to determine its current state (e.g., open, closed, full) and updates its animation accordingly. The entity is only fully initialized on the master simulation, with clients receiving only basic network-synced transform, animstate, and sound data.
Usage example
local inst = SpawnPrefab("migration_portal")
inst.Transform:SetPosition(x, y, z)
inst.components.worldmigrator:Enable()
inst:PushEvent("migration_available") -- Opens the portal visually
Dependencies & tags
Components used: worldmigrator, inspectable, animstate, transform, soundemitter, minimapentity, network
Tags: None identified
Properties
No public properties
Main functions
GetStatus(inst)
- Description: Returns the current status string ("OPEN", "FULL", or
nil) based on theworldmigratorcomponent's state. - Parameters:
inst(entity) — the migration portal instance. - Returns:
string— either"OPEN"(if active),"FULL"(if full), ornil(if neither). - Error states: Returns
nilifworldmigratoris not enabled or in a neutral state.
Events & listeners
- Listens to:
migration_available— triggers the "opening" animation and sets the portal to idle-open state.migration_unavailable— triggers the "closing" animation and sets the portal to idle-closed state.migration_full— triggers the "opening" animation with looping flag set, indicating the portal is at capacity.migration_activate— plays the "activate" animation, followed by "opening" and idle animations.
- Pushes: None
Asset references
| Asset type | Path | Purpose |
|---|---|---|
ANIM | anim/portal_friends.zip | Animation bank and build for portal visuals |
SOUND | sound/common.fsb | Sound effects for animation states |
MINIMAP_IMAGE | wormhole | Icon used on the minimap for the portal entity |