Skip to main content

Mistparticle

Based on game build 714014 | Last updated: 2026-03-06

Overview

mistparticle is a prefab definition that constructs a non-persistent visual effect entity for rendering mist effects in the environment. It uses the emitter component and a VFX effect system to spawn particles over time with fixed configuration. This entity is intended for localized environmental visuals (e.g., fog in caves or marshes), does not synchronize over the network, and has no active logic beyond initialization.

Usage example

local mist = Prefab("mist", fn, assets)
local inst = CreateEntity()
inst:AddComponent("transform")
inst:AddComponent("emitter")
inst.Transform:SetPosition(x, y, z)
-- ... configure emitter via inst.components.emitter ...

Dependencies & tags

Components used: emitter Tags: Adds FX

Properties

No public properties.

Main functions

Not applicable.

Events & listeners

None identified.