Mistparticle
Based on game build 714014 | Last updated: 2026-03-06
Overview
mistparticle is a prefab definition that constructs a non-persistent visual effect entity for rendering mist effects in the environment. It uses the emitter component and a VFX effect system to spawn particles over time with fixed configuration. This entity is intended for localized environmental visuals (e.g., fog in caves or marshes), does not synchronize over the network, and has no active logic beyond initialization.
Usage example
local mist = Prefab("mist", fn, assets)
local inst = CreateEntity()
inst:AddComponent("transform")
inst:AddComponent("emitter")
inst.Transform:SetPosition(x, y, z)
-- ... configure emitter via inst.components.emitter ...
Dependencies & tags
Components used: emitter
Tags: Adds FX
Properties
No public properties.
Main functions
Not applicable.
Events & listeners
None identified.