Moon Altar Break
Based on game build 714014 | Last updated: 2026-03-06
Overview
This script defines a reusable function make_break_fx that generates FX prefabs for the destruction animation of moon altar parts (e.g., moon_altar_break, moon_altar_claw_break, moon_altar_crown_break). Each generated prefab plays a specific "break" animation and is automatically removed once the animation completes. It is used by the game to visualize the breaking of moon altar structures during gameplay.
Usage example
-- The prefabs are automatically returned and registered by this file:
local moon_altar_break_prefab = require "prefabs/moon_altar_break"
-- The function `make_break_fx` is not exposed externally.
-- Prefabs are consumed by elsewhere in the codebase via Prefab("moon_altar_break").
Dependencies & tags
Components used: None identified
Tags: Adds FX tag.
Properties
No public properties
Main functions
make_break_fx(name)
- Description: Constructs and returns a
Prefabthat spawns a one-shot FX entity playing the "break" animation. Also creates the corresponding entity prefabs for moon altar parts by returning multiple prefab instances. - Parameters:
name(string) — Base name of the altar part (e.g.,"moon_altar"), used to derive the FX prefab name asname.."_break"and locate associated assets (anim/{name}.zip,anim/{name}_break.zip). - Returns:
One or morePrefabobjects (vararg return, e.g.,return A, B, C). - Error states: None identified — assumes assets exist.
Events & listeners
- Listens to:
animover— triggersinst.Remove, destroying the entity when the break animation finishes. - Pushes: None identified.