Nightmarelightfx
Based on game build 714014 | Last updated: 2026-03-06
Overview
nightmarelightfx.lua defines a factory function (Make) that generates lightweight FX prefabs used to visually represent nightmare-related lighting effects — such as rock lights, fissure cracks, and war-related lighting — in the game world. These prefabs are non-interactive, non-persistent visual elements intended for decoration or environment context, not gameplay interaction. The component itself is implemented as a Prefab factory that configures transform, animation state, and network capabilities for server-client sync.
Usage example
-- The prefabs are pre-created and returned by the module:
local nightmarelightfx_prefab = require "prefabs/nightmarelightfx"
-- Use TheWorld:SpawnPrefab to instantiate one in the world:
local fx = TheWorld:SpawnPrefab("nightmarelightfx")
if fx ~= nil then
fx.Transform:SetPos(x, y, z)
end
Dependencies & tags
Components used: None identified.
Tags: Adds FX or DECOR (depending on mouseparent parameter), and always adds NOCLICK.
Properties
No public properties.
Main functions
This file does not expose any functional methods. It exports only prefab constructors created via the internal Make factory function.
Make(name, bank, mouseparent)
- Description: Internal factory function that defines and returns a Prefab for an FX visual element. It sets up the entity's transform, anim state, network state, and tags; if in client context, assigns an optional replication callback (
OnEntityReplicated) to handle mouseover highlighting parent-child relationships. - Parameters:
name(string) - The unique name for the resulting prefab (e.g.,"nightmarelightfx").bank(string) - The animation bank name used to locate the.zipanimation file.mouseparent(string or nil) - If non-nil, the resulting FX will add theDECORtag and register anOnEntityReplicatedcallback to highlight the parent entity (viahighlightchildren) when this FX is networked to clients. If nil, it adds theFXtag and skips the callback.
- Returns: A
Prefabobject (table) that can be used byTheWorld:SpawnPrefab(name). - Error states: None identified. If
mouseparentisnil, the replication callback is skipped.
Events & listeners
- Listens to: None identified.
- Pushes: None identified.
The component does not directly handle or dispatch any events.