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Nitre

Based on game build 714014 | Last updated: 2026-03-06

Overview

nitre is a world-level item prefab used as a small elemental resource in DST. It functions as fuel (chemical type), edible food (elemental + nitre subtype), bait for moles, and smashable debris. It is stackable and tradable, and is sinkable in water due to its inventoryitem configuration.

Usage example

-- Spawn a single Nitre at world coordinates
local item = Prefab("nitre", fn, assets)()
-- Alternatively, via SpawnPrefab
local nitre = SpawnPrefab("nitre")
nitre.Transform:SetPosition(x, y, z)

Dependencies & tags

Components used: edible, tradable, stackable, fuel, inspectable, bait, inventoryitem, snowmandecor Tags: Adds molebait, quakedebris

Properties

PropertyTypeDefault ValueDescription
fuelvaluenumberTUNING.MED_LARGE_FUELFuel energy provided when burned.
fueltypeFUELTYPEFUELTYPE.CHEMICALType of fuel (chemical).
maxsizenumberTUNING.STACK_SIZE_SMALLITEMMaximum stack size.
foodtypeFOODTYPEFOODTYPE.ELEMENTALPrimary food classification.
secondaryfoodtypeFOODTYPEFOODTYPE.NITRESecondary food classification (for effects).
hungervaluenumber2Hunger restoration value.
sinksbooleantrueWhether the item sinks when dropped in water.

Main functions

This prefab does not define any custom functions; functionality is delegated entirely to attached components.

Events & listeners

No event listeners or custom events are defined in this prefab's constructor.