Palmcone Scale
Based on game build 714014 | Last updated: 2026-03-06
Overview
The palmcone_scale prefab is a lightweight, handheld inventory item representing a piece of flammable vegetation. It serves as a standard fuel source for campfires and other burnable objects, offering moderate fuel value (TUNING.MED_FUEL) and burn duration (TUNING.MED_BURNTIME). As a prefab, it defines the base entity structure and behavior upon instantiation, attaching multiple components to support inventory handling, networking, floatability, and combustion properties.
Usage example
local inst = CreateEntity()
inst.entity:AddTransform()
inst.entity:AddAnimState()
inst.entity:AddNetwork()
MakeInventoryPhysics(inst)
inst.AnimState:SetBank("palmcone_scale")
inst.AnimState:SetBuild("palmcone_scale")
inst.AnimState:PlayAnimation("idle")
inst:AddComponent("inventoryitem")
inst:AddComponent("stackable")
inst:AddComponent("inspectable")
inst:AddComponent("tradable")
inst:AddComponent("fuel")
inst.components.fuel.fuelvalue = TUNING.MED_FUEL
MakeSmallBurnable(inst, TUNING.MED_BURNTIME)
MakeSmallPropagator(inst)
Dependencies & tags
Components used: fuel
Tags: None identified.
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
fuelvalue | number | TUNING.MED_FUEL | The amount of fuel this item contributes when consumed by a fuel-consuming component. |
Main functions
The component itself (fuel) does not define custom methods in this context; only its fuelvalue property is modified. Standard Fuel component behavior applies (see components/fuel.lua).
Events & listeners
None identified.