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Quagmire Goatmilk

Based on game build 714014 | Last updated: 2026-03-06

Overview​

The quagmire_goatmilk prefab represents a food item used in DST's Quagmire expansion. It is designed to be usable by cats (e.g., Clawdius) and as an ingredient in Quagmire-specific cooking. As a prefab, it defines the entity's visual and network behavior, but does not include custom component logic beyond standard ECS components like transform, animstate, and network. The file declares dependencies on two prefabs (quagmire_burnt_ingredients and spoiled_food), indicating potential fallback or child entities, but no active component interaction is observed in the provided code.

Usage example​

This is typically instantiated by the game engine and added to the world via the prefab system:

-- Create the goatmilk item in the world
local item = SpawnPrefab("quagmire_goatmilk")
item.Transform:SetPosition(x, y, z)

-- Usage as cat food
if item:HasTag("catfood") then
-- Can be consumed by cats
end

-- Usage in stew recipes
if item:HasTag("quagmire_stewable") then
-- Can be added to Quagmire cooking pots
end

Dependencies & tags​

Components used: None identified.
Tags: Adds catfood, quagmire_stewable.

Properties​

No public properties.

Main functions​

No custom main functions — the prefab uses standard engine components only.

Events & listeners​

No event listeners or pushed events defined in this file.