Quagmire Goatmilk
Based on game build 714014 | Last updated: 2026-03-06
Overview
The quagmire_goatmilk prefab represents a food item used in DST's Quagmire expansion. It is designed to be usable by cats (e.g., Clawdius) and as an ingredient in Quagmire-specific cooking. As a prefab, it defines the entity's visual and network behavior, but does not include custom component logic beyond standard ECS components like transform, animstate, and network. The file declares dependencies on two prefabs (quagmire_burnt_ingredients and spoiled_food), indicating potential fallback or child entities, but no active component interaction is observed in the provided code.
Usage example
This is typically instantiated by the game engine and added to the world via the prefab system:
-- Create the goatmilk item in the world
local item = SpawnPrefab("quagmire_goatmilk")
item.Transform:SetPosition(x, y, z)
-- Usage as cat food
if item:HasTag("catfood") then
-- Can be consumed by cats
end
-- Usage in stew recipes
if item:HasTag("quagmire_stewable") then
-- Can be added to Quagmire cooking pots
end
Dependencies & tags
Components used: None identified.
Tags: Adds catfood, quagmire_stewable.
Properties
No public properties.
Main functions
No custom main functions — the prefab uses standard engine components only.
Events & listeners
No event listeners or pushed events defined in this file.