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Quagmire Mushroomstump

Based on game build 714014 | Last updated: 2026-03-06

Overview

The quagmire_mushroomstump prefab is a decorative, non-interactive structure used in the Quagmire biome. It provides ambient environmental detail and is tagged for identification (quagmire_wildplant). It has no components for interaction, combat, or gameplay logic beyond basic rendering, physics, sound, and network synchronization. Its behavior is entirely defined at instantiation and does not respond to events or game-state changes.

Usage example

This prefab is not intended for dynamic modder use. It is created and registered as a static world element by the game's worldgen system. Typical usage involves no direct code interaction:

-- Game internally uses this as a registered prefab; no manual instantiation required
-- Example (internal usage only — not recommended for mods):
-- local stump = SpawnPrefab("quagmire_mushroomstump")
-- stump.Transform:SetPosition(x, y, z)

Dependencies & tags

Components used: None.
Tags: Adds quagmire_wildplant.

Properties

No public properties are initialized or exposed.

Main functions

No public functions are defined or used.

Events & listeners

  • Listens to: None.
  • Pushes: None.

The prefab registers a master_postinit callback via event_server_data, but this is internal infrastructure and not a functional method defined on the prefab itself.