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Quagmire Parkspike

Based on game build 714014 | Last updated: 2026-03-06

Overview

The quagmire_parkspike is a static environmental obstacle prefab used in Quagmire mode. It serves as a physical barrier that blocks entity movement and integrates with the world’s pathfinding system. When instantiated, it registers its position with TheWorld.Pathfinder as a wall obstacle and removes it upon entity destruction.

Usage example

This prefab is typically spawned automatically by level designers or world generation systems (e.g., via static_layouts). Manual instantiation is uncommon but possible:

local tall_spike = Prefab("quagmire_parkspike")
local short_spike = Prefab("quagmire_parkspike_short")

Dependencies & tags

Components used: animstate, transform, network, inspectable (added on master only)
Tags: None identified

Properties

No public properties.

Main functions

No custom public functions beyond those inherited from the prefab construction system.

Events & listeners

  • Listens to: None identified
  • Pushes: None identified