Quagmire Parkspike
Based on game build 714014 | Last updated: 2026-03-06
Overview
The quagmire_parkspike is a static environmental obstacle prefab used in Quagmire mode. It serves as a physical barrier that blocks entity movement and integrates with the world’s pathfinding system. When instantiated, it registers its position with TheWorld.Pathfinder as a wall obstacle and removes it upon entity destruction.
Usage example
This prefab is typically spawned automatically by level designers or world generation systems (e.g., via static_layouts). Manual instantiation is uncommon but possible:
local tall_spike = Prefab("quagmire_parkspike")
local short_spike = Prefab("quagmire_parkspike_short")
Dependencies & tags
Components used: animstate, transform, network, inspectable (added on master only)
Tags: None identified
Properties
No public properties.
Main functions
No custom public functions beyond those inherited from the prefab construction system.
Events & listeners
- Listens to: None identified
- Pushes: None identified