Quagmire Pebblecrab
Based on game build 714014 | Last updated: 2026-03-06
Overview
The quagmire_pebblecrab prefab defines a small, non-interactive animal entity for the Quagmire DLC. It is instantiated with transform, animation, sound, dynamic shadow, and network components, then configured as a physical entity with MakeCharacterPhysics. It is tagged for gameplay categorization (e.g., prey, smallcreature) and enhanced with feedable livestock properties via MakeFeedableSmallLivestockPristine. The prefab does not implement any custom logic beyond standard entity setup and is marked as pristine on the client to prevent remote modification.
Usage example
-- Example of spawning a Quagmire Pebblecrab in the world
local crab = SpawnPrefab("quagmire_pebblecrab")
crab.Transform:SetPosition(x, y, z)
Dependencies & tags
Components used: transform, animstate, soundemitter, dynamicshadow, network, physics, feedable (via MakeFeedableSmallLivestockPristine)
Tags: animal, prey, smallcreature, canbetrapped, cattoy, crab
Properties
No public properties
Main functions
Not applicable
Events & listeners
Not applicable