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Quagmire Pond

Based on game build 714014 | Last updated: 2026-03-06

Overview

quagmire_pond defines the prefabricated entity for a static salt pond found in the Quagmire world. It is a non-interactive environmental prop with physics configured as an obstacle, visual representation via animation states, and multiple entity tags for game logic integration (e.g., blocking placement of certain structures or entities). It serves as a watersource in the game world and contributes to world layout and entity placement rules.

Usage example

This prefab is not intended for manual instantiation in mod code. It is registered and spawned automatically by the world generation system. A typical usage context involves placement via map generation tools or room/task logic, not direct component interaction.

Dependencies & tags

Components used: None identified (uses built-in engine components and helper functions MakeObstaclePhysics, SetDeploySmartRadius, event_server_data, and entity:Add* methods).
Tags: watersource, antlion_sinkhole_blocker, birdblocker, saltpond

Properties

No public properties.

Main functions

Not applicable — this is a prefab definition, not a component. The fn() constructor sets up the entity but defines no custom methods.

Events & listeners

Not applicable — no event listeners or event pushes are defined within this file.