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Quagmire Sapbucket

Based on game build 714014 | Last updated: 2026-03-06

Overview

quagmire_sapbucket is a simple scene prop prefab defined in DST's Quagmire DLC. It has no custom component logic — its functionality is handled entirely through standard engine systems (Transform, AnimState, Network) and external server-side initialization via event_server_data. It appears as a static decorative object (a bucket) in the game world.

Usage example

Typical usage occurs during world generation where this prefab is placed via room or task layouts. No direct component interaction is required:

-- Example placement in a room/task file (not part of this file's logic):
MakeNetPrefab("quagmire_sapbucket")
AddSimPostInit(function()
TheWorld.Map:SetMapTile(100, 100, "quagmire_sapbucket")
end)

Dependencies & tags

Components used: None identified. Relies on built-in entities: Transform, AnimState, Network, and inventory physics (MakeInventoryPhysics). Tags: None added or checked by this file.

Properties

No public properties defined in this file.

Main functions

Not applicable — this is a prefab definition, not a component with executable functions.

Events & listeners

Not applicable — no events are registered or pushed in this file. Server-side initialization uses event_server_data("quagmire", ...).master_postinit, but that is handled externally and not implemented here.