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Quagmire Sapbucket

Based on game build 714014 | Last updated: 2026-03-06

Overview​

quagmire_sapbucket is a simple scene prop prefab defined in DST's Quagmire DLC. It has no custom component logic — its functionality is handled entirely through standard engine systems (Transform, AnimState, Network) and external server-side initialization via event_server_data. It appears as a static decorative object (a bucket) in the game world.

Usage example​

Typical usage occurs during world generation where this prefab is placed via room or task layouts. No direct component interaction is required:

-- Example placement in a room/task file (not part of this file's logic):
MakeNetPrefab("quagmire_sapbucket")
AddSimPostInit(function()
TheWorld.Map:SetMapTile(100, 100, "quagmire_sapbucket")
end)

Dependencies & tags​

Components used: None identified. Relies on built-in entities: Transform, AnimState, Network, and inventory physics (MakeInventoryPhysics). Tags: None added or checked by this file.

Properties​

No public properties defined in this file.

Main functions​

Not applicable — this is a prefab definition, not a component with executable functions.

Events & listeners​

Not applicable — no events are registered or pushed in this file. Server-side initialization uses event_server_data("quagmire", ...).master_postinit, but that is handled externally and not implemented here.