Rabbithouse Yule Glow Fx
Based on game build 714014 | Last updated: 2026-03-06
Overview
rabbithouse_yule_glow_fx is a lightweight prefab that spawns a visual light effect used during Yule-themed events. It is a non-persistent entity intended for transient lighting decoration—typically attached to or spawned near rabbit houses. It uses a dedicated animation bank and overrides the rendering light intensity, without any gameplay logic or component dependencies.
Usage example
The prefab is typically instantiated via SpawnPrefab("rabbithouse_yule_glow_fx") or used internally by a larger prefab’s spawn logic. Example usage in a parent entity’s setup:
local glow = SpawnPrefab("rabbithouse_yule_glow_fx")
if glow then
glow.Transform:SetPosition(x, y, z)
self.inst:AddChild(glow)
end
Dependencies & tags
Components used: None identified
Tags: Adds FX tag.
Properties
No public properties.
Main functions
glowfn()
- Description: Factory function that constructs and configures the effect entity. It is called internally when the prefab is spawned.
- Parameters: None.
- Returns:
inst(Entity) — a fully configured entity with transform, animstate, network, andFXtag. - Error states: None.
Events & listeners
None identified.