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Rabbithouse Yule Glow Fx

Based on game build 714014 | Last updated: 2026-03-06

Overview

rabbithouse_yule_glow_fx is a lightweight prefab that spawns a visual light effect used during Yule-themed events. It is a non-persistent entity intended for transient lighting decoration—typically attached to or spawned near rabbit houses. It uses a dedicated animation bank and overrides the rendering light intensity, without any gameplay logic or component dependencies.

Usage example

The prefab is typically instantiated via SpawnPrefab("rabbithouse_yule_glow_fx") or used internally by a larger prefab’s spawn logic. Example usage in a parent entity’s setup:

local glow = SpawnPrefab("rabbithouse_yule_glow_fx")
if glow then
glow.Transform:SetPosition(x, y, z)
self.inst:AddChild(glow)
end

Dependencies & tags

Components used: None identified
Tags: Adds FX tag.

Properties

No public properties.

Main functions

glowfn()

  • Description: Factory function that constructs and configures the effect entity. It is called internally when the prefab is spawned.
  • Parameters: None.
  • Returns: inst (Entity) — a fully configured entity with transform, animstate, network, and FX tag.
  • Error states: None.

Events & listeners

None identified.