Reticule
Based on game build 714014 | Last updated: 2026-03-06
Overview
The reticule prefab creates a lightweight, non-networked, non-interactive visual effect entity intended for use as an in-world cursor or placement indicator. It renders a simple animated sprite at a fixed orientation on the ground layer, below most world elements. It is not persisted, does not participate in interaction or physics, and is typically spawned temporarily to guide player actions.
Usage example
local reticule = SpawnPrefab("reticule")
reticule.Transform:SetPosition(x, y, z)
reticule.AnimState:PlayAnimation("hover")
Dependencies & tags
Components used: None identified
Tags: Adds FX, NOCLICK
Properties
No public properties
Main functions
fn()
- Description: Prefab constructor function that initializes and configures the reticule entity.
- Parameters: None.
- Returns: The fully constructed entity instance (
inst). - Error states: None — this is a simple instantiation function with no conditional logic.
Events & listeners
None identified