Reticulemultitarget
Based on game build 714014 | Last updated: 2026-03-06
Overview
reticulemultitarget is a visual effect prefab used to provide feedback during Willow's Ember attack by displaying reticle markers on multiple valid targets. It functions as a controller entity that periodically queries available targets using willow_ember_common.GetBurstTargets, then spawns and manages a collection of reticulemultitargetsub child prefabs attached to each target. The controller updates target positions each frame via the updatelooper component and cleans up sub-effects when removed or when attack ends.
Usage example
This prefab is typically instantiated internally by Willow's ember logic and does not need direct instantiation by modders. However, if required, usage would resemble:
local reticule = SpawnPrefab("reticulemultitarget")
-- The effect will automatically begin tracking targets when Willow is in combat
-- and emits ember bursts; no manual activation needed.
Dependencies & tags
Components used: updatelooper
Tags: Adds FX, NOCLICK to all three prefabs (reticulemultitarget, reticulemultitargetsub, reticulemultitargetping); checks nil for ThePlayer.
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
_targets | table or nil | nil | Stores list of spawned sub-effect entities (reticulemultitargetsub) attached to targets. Initialized on first successful target query. |
Main functions
OnUpdate(inst, dt)
- Description: Called every frame via
updatelooper. Clears existing sub-effects if the entity is being removed, then queries current burst targets forThePlayer. For each new valid target, it spawns areticulemultitargetsubprefab, attaches it as a child, and records it in_targets. - Parameters:
inst(entity) — the main reticule controller entity.
dt(number) — delta time in seconds since last frame. - Returns: Nothing.
- Error states: No-ops safely if
ThePlayerisnilor ifwillow_ember_common.GetBurstTargetsreturnsnil.
UpdatePing(inst, s0, s1, t0, duration, multcolour, addcolour)
- Description: Animation helper used by the
reticulemultitargetpingprefab to animate a single ping effect (expansion and fade-out). Manages scale interpolation, mult-colour alpha fade, and add-colour flash decay over time. - Parameters:
inst(entity) — the ping effect instance.
s0(table of 2 numbers) — initial scale factors{x, y}.
s1(table of 2 numbers) — target scale factors{x, y}.
t0(number) — start time of the animation.
duration(number) — total animation duration in seconds.
multcolour(table) — RGBW mult colour, initialized fromAnimState:GetMultColour()if empty.
addcolour(table) — RGBW add colour, initialized fromAnimState:GetAddColour()if empty. - Returns: Nothing.
Events & listeners
- Listens to:
onremove— triggersonremovehandler to destroy all attached sub-effect prefabs and nil out_targets. - Pushes: None.