Reviver Cupid Beat Fx
Based on game build 714014 | Last updated: 2026-03-07
Overview
reviver_cupid_beat_fx is a client-side particle effect prefab used to visually signal the Reviver character’s Cupid skin during specific animations. It spawns glowing, pulsating heart-shaped particles that animate in sync with the parent entity’s animation timeline. The prefab consists of two entries: the main reviver_cupid_beat_fx for particle effects, and reviver_cupid_glow_fx for a secondary glowing visual layer. Both are short-lived, non-persistent entities used exclusively for visual feedback and do not participate in gameplay logic or simulation.
Usage example
-- The prefab is typically referenced and spawned internally by the Reviver's Cupid skin animation system.
-- Manual usage (e.g., in testing) would be:
local fx = SpawnPrefab("reviver_cupid_beat_fx")
fx.entity:SetParent(some_reviver_entity)
Dependencies & tags
Components used: None identified.
Tags: Adds FX.
Properties
No public properties.
Main functions
Not applicable — this is a Prefab definition, not a Component with runtime methods.
Events & listeners
- Listens to: None identified.
- Pushes: None identified.