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Scandata

Based on game build 714014 | Last updated: 2026-03-07

Overview

scandata is a lightweight inventory item prefab that functions as a stackable, consumable device for scanning entities and environmental information. It is attached to entities with standard inventory, floatable, and burnable properties, and integrates with DST’s core systems including stacking, inspection, and environmental interaction (e.g., ignition via hauntable mechanics). This prefab serves as the runtime entity instance for in-game "scandata" objects, used in scenarios such as map scanning or data retrieval features.

Usage example

local inst = SpawnPrefab("scandata")
-- Optionally stack multiple items
inst.components.stackable:SetStackSize(5)
-- Items are automatically inspectable and stackable; no further setup required

Dependencies & tags

Components used: inventoryitem, stackable, inspectable
Tags: None identified.

Properties

PropertyTypeDefault ValueDescription
maxsizenumberTUNING.STACK_SIZE_SMALLITEMMaximum stack size for this item (inherited from stackable component).

Main functions

This prefab does not define any custom main functions; it relies entirely on component-provided methods.

Events & listeners

This prefab does not register or emit custom events; event handling is delegated to attached components.