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Spawnpoint Multiplayer

Based on game build 714014 | Last updated: 2026-03-07

Overview

This file defines two prefabs—spawnpoint_multiplayer and spawnpoint_master—that represent spawnpoint entities in DST's world generation system. These prefabs are used to mark valid spawn locations during world creation and are differentiated by whether they serve as the master spawnpoint (used in fixed spawn mode) or a non-master spawnpoint. The component adds a CLASSIFIED tag and registers itself globally via the ms_registerspawnpoint event.

Usage example

-- Typically used internally by the world generation system
-- Example of how the prefabs are instantiated:
local spawnpoint = SpawnPrefab("spawnpoint_multiplayer")
local masterpoint = SpawnPrefab("spawnpoint_master")

Dependencies & tags

Components used: None identified
Tags: Adds CLASSIFIED

Properties

No public properties

Main functions

No public functions exposed on entities created by these prefabs.

Events & listeners

  • Pushes: ms_registerspawnpoint — fired on world root with the spawnpoint entity as the argument. Used by the world generation system to track and manage spawnpoints.