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Spidergland

Based on game build 714014 | Last updated: 2026-03-07

Overview

spidergland is an inventory item prefab that functions as a healing consumable. It provides a medium-small health restore effect and is typically used by characters to recover health in survival scenarios. The prefab is lightweight, floatable, and can be held by inventory slots, stacked, and traded. It also supports standard environmental interactions (burning, igniting, hauntable launch).

Usage example

-- spawn a spidergland and use it to heal a character
local gland = SpawnPrefab("spidergland")
if gland ~= nil then
gland.components.healer:SetHealthAmount(TUNING.HEALING_MEDSMALL)
gland.components.healer:Heal(inst) -- where inst is the target entity
end

Dependencies & tags

Components used: inspectable, inventoryitem, stackable, tradable, healer Tags: Adds cattoy

Properties

PropertyTypeDefault ValueDescription
healthnumberTUNING.HEALING_MEDSMALLThe amount of health restored when the item is used as a healer.

Main functions

SetHealthAmount(health)

  • Description: Sets the amount of health the gland restores when used. Called internally during prefab instantiation.
  • Parameters: health (number) — the health value to assign (e.g., TUNING.HEALING_MEDSMALL).
  • Returns: Nothing.

Events & listeners

Not applicable.