Teleportato Parts
Based on game build 714014 | Last updated: 2026-03-07
Overview
teleportato_parts.lua defines four inventory prefabs representing parts of the Teleportato: teleportato_ring, teleportato_box, teleportato_crank, and teleportato_potato. Each part is a non-stackable, tradable item with unique animation frames, tagged as both irreplaceable and teleportato_part. These prefabs are intended for use in adventure mode and are assembled to build the Teleportato device. The component uses inventoryitem with sinking enabled and supports hauntable behavior.
Usage example
-- Create and add a Teleportato Ring part to an entity
local ring = Prefab("teleportato_ring", "teleportato_parts")
local inst = CreateEntity()
inst:AddComponent("inventoryitem")
inst:AddComponent("inventory")
inst.components.inventory:Equip(ring, "HANDS")
Dependencies & tags
Components used: inventoryitem, inspectable, tradable
Tags: Adds irreplaceable and teleportato_part.
Properties
No public properties.
Main functions
makefn(name, frame)
- Description: Returns a factory function that creates an instance of a Teleportato part prefab. Configures animation, tags, components, and sinking behavior. This is used internally to construct the four part prefabs.
- Parameters:
name(string) — the unique prefab name (e.g.,"teleportato_ring").
frame(string) — the animation frame bank to use (e.g.,"ring"). - Returns: (function) A function that, when called, constructs and returns the entity instance.
- Error states: Not applicable — returns a valid entity factory.
TeleportatoPart(name, frame)
- Description: Wrapper function that constructs and returns a Prefab object using
makefnand the shared asset list. - Parameters:
name(string) — the unique prefab name.
frame(string) — the animation frame to play. - Returns: (Prefab) A ready-to-use Prefab instance.
Events & listeners
None.