Tentaclespots
Based on game build 714014 | Last updated: 2026-03-07
Overview
The tentaclespots prefab represents a consumable fuel item (commonly known as "Tentacle Spots") used to ignite and sustain campfires, torches, and other fuel-burning structures. It is implemented as a prefab with attached components for inventory, stackability, and fuel behavior. The component logic resides in the prefab definition itself rather than a standalone component class.
Usage example
local inst = SpawnPrefab("tentaclespots")
if inst then
-- Stack up to 8 items
inst.components.stackable:SetSize(8)
-- Provides small fuel value for burning
print("Fuel value:", inst.components.fuel.fuelvalue)
end
Dependencies & tags
Components used: inspectable, inventoryitem, stackable, fuel
Tags: None identified.
Properties
No public properties. The prefab directly modifies component properties after adding them:
inst.components.fuel.fuelvalueis set toTUNING.SMALL_FUELinst.components.stackable.maxsizeis set toTUNING.STACK_SIZE_SMALLITEM
Main functions
None identified. This is a prefab definition; behavior is configured during instantiation.
Events & listeners
None identified.