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Tentaclespots

Based on game build 714014 | Last updated: 2026-03-07

Overview

The tentaclespots prefab represents a consumable fuel item (commonly known as "Tentacle Spots") used to ignite and sustain campfires, torches, and other fuel-burning structures. It is implemented as a prefab with attached components for inventory, stackability, and fuel behavior. The component logic resides in the prefab definition itself rather than a standalone component class.

Usage example

local inst = SpawnPrefab("tentaclespots")
if inst then
-- Stack up to 8 items
inst.components.stackable:SetSize(8)
-- Provides small fuel value for burning
print("Fuel value:", inst.components.fuel.fuelvalue)
end

Dependencies & tags

Components used: inspectable, inventoryitem, stackable, fuel
Tags: None identified.

Properties

No public properties. The prefab directly modifies component properties after adding them:

  • inst.components.fuel.fuelvalue is set to TUNING.SMALL_FUEL
  • inst.components.stackable.maxsize is set to TUNING.STACK_SIZE_SMALLITEM

Main functions

None identified. This is a prefab definition; behavior is configured during instantiation.

Events & listeners

None identified.