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Thulecite

Based on game build 714014 | Last updated: 2026-03-07

Overview

The thulecite prefab represents an item used primarily as a repair material in DST. It is equipped with the repairer component to restore health and work value to tools and structures, and the edible component to allow consumption for minor hunger restoration. It also acts as mole bait and supports stacking and trading.

Usage example

local thulecite = SpawnPrefab("thulecite")
thulecite.Transform:SetPosition(x, y, z)
thulecite.components.inventoryitem:PickUp()
-- Use for repair or consume
thulecite.components.edible:OnEat()

Dependencies & tags

Components used: repairer, edible, tradable, inspectable, inventoryitem, stackable, bait
Tags: molebait

Properties

PropertyTypeDefault ValueDescription
repairmaterialstring"thulecite"Material type used for matching compatible repair targets.
workrepairvaluenumberTUNING.REPAIR_THULECITE_WORKWork point value restored per use on compatible items.
healthrepairvaluenumberTUNING.REPAIR_THULECITE_HEALTHHealth value restored per use on compatible structures.
foodtypeFOODTYPE enumFOODTYPE.ELEMENTALClassification for consumption effects.
hungervaluenumber3Satiety provided upon consumption.
pickupsoundstring"rock"Sound played when the item is picked up.

Main functions

None identified. This prefab relies entirely on external components (repairer, edible, etc.) to provide its functional behavior.

Events & listeners

None identified. The prefab does not register or fire custom events.