Thulecite
Based on game build 714014 | Last updated: 2026-03-07
Overview
The thulecite prefab represents an item used primarily as a repair material in DST. It is equipped with the repairer component to restore health and work value to tools and structures, and the edible component to allow consumption for minor hunger restoration. It also acts as mole bait and supports stacking and trading.
Usage example
local thulecite = SpawnPrefab("thulecite")
thulecite.Transform:SetPosition(x, y, z)
thulecite.components.inventoryitem:PickUp()
-- Use for repair or consume
thulecite.components.edible:OnEat()
Dependencies & tags
Components used: repairer, edible, tradable, inspectable, inventoryitem, stackable, bait
Tags: molebait
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
repairmaterial | string | "thulecite" | Material type used for matching compatible repair targets. |
workrepairvalue | number | TUNING.REPAIR_THULECITE_WORK | Work point value restored per use on compatible items. |
healthrepairvalue | number | TUNING.REPAIR_THULECITE_HEALTH | Health value restored per use on compatible structures. |
foodtype | FOODTYPE enum | FOODTYPE.ELEMENTAL | Classification for consumption effects. |
hungervalue | number | 3 | Satiety provided upon consumption. |
pickupsound | string | "rock" | Sound played when the item is picked up. |
Main functions
None identified. This prefab relies entirely on external components (repairer, edible, etc.) to provide its functional behavior.
Events & listeners
None identified. The prefab does not register or fire custom events.