Torchfire Pronged
Based on game build 714014 | Last updated: 2026-03-07
Overview
torchfire_pronged defines a visual effect prefab that produces realistic particle-based fire, smoke, and ember emissions for a pronged torch. It leverages the MakeTorchFire factory from torchfire_common.lua to create the base entity, and uses dedicated common_postinit and master_postinit callbacks to configure particle emitters, shaders, and emission rates. This component is purely visual and does not modify gameplay behavior directly.
Usage example
local inst = Prefab("torchfire_pronged")
inst:AddComponent("torchfire_pronged")
-- Note: Typically this prefab is instantiated via the MakeTorchFire factory in torchfire_common.lua
-- and does not require manual component addition by modders.
Dependencies & tags
Components used: None (this file is a prefab factory definition, not a component). Tags: None identified.
Properties
No public properties.
Main functions
The core logic resides in standalone helper functions and callbacks; no public methods are exposed for modder use.
Events & listeners
None identified.