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Torchfire Pronged

Based on game build 714014 | Last updated: 2026-03-07

Overview

torchfire_pronged defines a visual effect prefab that produces realistic particle-based fire, smoke, and ember emissions for a pronged torch. It leverages the MakeTorchFire factory from torchfire_common.lua to create the base entity, and uses dedicated common_postinit and master_postinit callbacks to configure particle emitters, shaders, and emission rates. This component is purely visual and does not modify gameplay behavior directly.

Usage example

local inst = Prefab("torchfire_pronged")
inst:AddComponent("torchfire_pronged")
-- Note: Typically this prefab is instantiated via the MakeTorchFire factory in torchfire_common.lua
-- and does not require manual component addition by modders.

Dependencies & tags

Components used: None (this file is a prefab factory definition, not a component). Tags: None identified.

Properties

No public properties.

Main functions

The core logic resides in standalone helper functions and callbacks; no public methods are exposed for modder use.

Events & listeners

None identified.