Vault Ground Pattern
Based on game build 714014 | Last updated: 2026-03-07
Overview
vault_ground_pattern is a client-side FX prefab that renders animated ground tiles for vault environments. It provides visual variation, orientation control, and optional center-layer hiding to support dynamic floor tiling in dungeon layouts. It is lightweight, non-interactive, and attached to entities solely for rendering purposes (e.g., as a visual layer for vault floors). The component logic is embedded directly in the prefab constructor function, and it is not used as a standalone component on other entities.
Usage example
-- Not typically added as a component; used as a prefab for instancing.
-- Example of how it is instantiated internally by the game engine:
local inst = Prefab("vault_ground_pattern_fx", fn, assets)
inst:SetVariation(2) -- change animation variation
inst:HideCenter() -- hide the 'center' layer
inst:SetOrientation(3) -- set rotation and scale
Dependencies & tags
Components used: None identified.
Tags: Adds FX, NOCLICK to the entity.
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
variation | number | 1 | Animation variation index (e.g., 1, 2, 3) — determines which idleN animation plays. |
nocenter | boolean | false | If true, the center animation layer is hidden (used to support seamless tiling). |
orientation | number | 1 | Orientation index (1–4) controlling rotation and horizontal scaling. |
Main functions
SetVariation(variation)
- Description: Changes the animation variation and updates the anim state to play the corresponding
idle{variation}animation. - Parameters:
variation(number) — the variation index (typically1,2, or3). - Returns:
inst(the entity) — enables method chaining. - Error states: Has no effect if the new variation matches the current
inst.variation.
HideCenter()
- Description: Hides the
centeranimation layer, allowing adjacent tiles to tile seamlessly without visual gaps. - Parameters: None.
- Returns:
inst— enables method chaining. - Error states: Has no effect if
inst.nocenteris alreadytrue.
SetOrientation(orientation)
- Description: Adjusts the entity’s rotation and horizontal scale to support directional alignment (e.g., matching floor tile orientation in the world).
- Parameters:
orientation(number) —1to4, representing cardinal directions with special handling for variations< 3. - Returns:
inst— enables method chaining. - Error states: When
orientation > 2andvariation < 3andnocenterisfalse, the effective orientation is decremented by2. Scale and rotation are recalculated based on the final orientation value.
OnSave(data)
- Description: Serializes key state (
variation,nocenter,orientation) into the save data table for persistence. - Parameters:
data(table) — the table to populate with serializable state. - Returns: Nothing.
- Note: Opts to omit default values (
variation == 1,orientation == 1,nocenter == false) to reduce save size.
OnLoad(data)
- Description: Restores state from saved data by calling the appropriate setter functions.
- Parameters:
data(table, optional) — the saved data table (can benil). - Returns: Nothing.
- Error states: Early-exits with no effect if
dataisnilor if a given key (variation,nocenter,orientation) is absent.
Events & listeners
None identified.