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Voidcloth

Based on game build 714014 | Last updated: 2026-03-07

Overview​

voidcloth is a prefab definition for an in-game item that serves as a stacking, inventory-bound consumable with floatable behavior (likely for use in water-based mechanics). It uses the stackable component to define its maximum stack size and integrates with the inventory system, inspectable interface, and physics for floating on water.

Usage example​

This prefab is instantiated by the engine when the game loads it; modders typically do not instantiate it directly. However, an instance can be created programmatically:

local inst = SpawnPrefab("voidcloth")
if inst and inst.components.stackable then
inst.components.stackable:SetStackSize(5)
end

Dependencies & tags​

Components used: inspectable, inventoryitem, stackable, hauntable Tags: None identified.

Properties​

PropertyTypeDefault ValueDescription
maxsize (via stackable component)numberTUNING.STACK_SIZE_MEDITEMMaximum number of voidcloths allowed per stack.

Main functions​

None.

Events & listeners​

None.