Wx78 Moduleremover
Based on game build 722832 | Last updated: 2026-04-26
Overview
wx78_moduleremover.lua registers a spawnable inventory item entity used by the WX-78 character. The prefab's fn() constructor builds the physics body and attaches client-side components; server-side logic within the same function attaches gameplay components (inspectable, inventoryitem, upgrademoduleremover). The prefab is referenced by its name "wx78_moduleremover" and instantiated with SpawnPrefab("wx78_moduleremover").
Usage example
-- Spawn at world origin:
local inst = SpawnPrefab("wx78_moduleremover")
inst.Transform:SetPosition(0, 0, 0)
-- Reference assets at load time:
local assets = {
Asset("ANIM", "anim/wx78_moduleremover.zip"),
}
-- Verify component attachment on server:
if TheWorld.ismastersim then
assert(inst.components.upgrademoduleremover ~= nil)
end
Dependencies & tags
External dependencies:
- None identified
Components used:
inspectable-- allows players to examine the iteminventoryitem-- enables carrying in inventory slotsupgrademoduleremover-- specific logic for removing WX-78 modules
Tags:
- None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
assets | table | --- | Array of Asset(...) entries listing animation files loaded with this prefab. |
Main functions
fn()
- Description: Prefab constructor executed on both client and server. Sets up Transform, AnimState, and Network entities. Configures animation bank/build and plays idle animation. Applies inventory physics and floatable behavior. Sets inst.scrapbook_specialinfo = "WX78MODULEREMOVER" for scrapbook tracking. On the master simulation (
TheWorld.ismastersim), attaches gameplay components (inspectable, inventoryitem, upgrademoduleremover) and applies burnable behavior via MakeSmallBurnable with TUNING.SMALL_BURNTIME, small propagator behavior (spreads fire) via MakeSmallPropagator, and hauntable launch behavior (ghosts can spawn it) via MakeHauntableLaunch. Returnsinstto the prefab system. - Parameters: None
- Returns: entity instance
- Error states: Errors if
CreateEntity()fails to allocate an entity slot (no nil guard before entity member access).
Events & listeners
- Listens to: None identified.
- Pushes: None identified.