Yotr Token
Based on game build 714014 | Last updated: 2026-03-07
Overview
yotr_token is a prefab representing a collectible currency item introduced during the YotR event. It functions as a standard inventory item with floatable physics when dropped, and supports stacking up to a small item stack size. It carries the tags cattoy, renewable, and yotr_token to enable event-specific logic and interactions (e.g., cat behavior or event currency redemption). The component composition includes inventoryitem, stackable, inspectable, and tradable, indicating full integration into the game’s inventory, stacking, trading, and inspection systems.
Usage example
While yotr_token is typically spawned as a prefab rather than instantiated manually, here is a minimal example of how to spawn and configure a token programmatically:
local inst = Prefab("yotr_token", nil, {
Asset("ANIM", "anim/yotr_token.zip"),
})()
inst:AddComponent("inventoryitem")
inst:AddComponent("stackable")
inst.components.stackable.maxsize = TUNING.STACK_SIZE_SMALLITEM
inst:AddTag("yotr_token")
Dependencies & tags
Components used: inventoryitem, stackable, inspectable, tradable, transform, animstate, network
Tags: Adds cattoy, renewable, yotr_token. Checks none explicitly.
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
stackable.maxsize | number | TUNING.STACK_SIZE_SMALLITEM | Maximum number of tokens allowed per stack. |
Main functions
Not applicable (prefab factory function fn() is internal; no public methods beyond standard component APIs like stackable:GetSize() or stackable:Push()).
Events & listeners
None identified.