Skin Affinity Info
Based on game build 714014 | Last updated: 2026-03-10
Overview
skin_affinity_info.lua is a data-only module that defines character-to-skin mappings. Each character prefab (e.g., wilson, wolfgang) is associated with a list of skin identifiers (e.g., "body_wilson_formal", "feet_wilson_gladiator", "wilson_formal") used by the game's UI, inventory, and rendering systems to group and validate compatible skins. This file is auto-generated and is not a runtime component—no components are instantiated or functional logic is executed. It serves as a reference for skin validation and account item tracking.
Usage example
This file is not used directly by modders in typical modding workflows. It is consumed internally by account item export and skin-loading pipelines. As such, there is no direct API usage. The table is returned as a static map:
-- Internal use only; do not modify
local skin_map = require "skin_affinity_info"
-- Example: skin_map.wilson returns a list of skin strings for Wilson
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties. This module is a pure data table.
Main functions
Not applicable.
Events & listeners
Not applicable.