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Skin Assets

Based on game build 714014 | Last updated: 2026-03-10

Overview

The skin_assets component is a static utility module responsible for managing skin asset paths and related metadata used by the UI and entity rendering systems in Don't Starve Together. It does not operate on an entity instance, nor does it implement ECS components — it is a pure data and accessor module that centralizes skin asset references.

Usage example

local SkinAssets = require "skin_assets"

local icon_path = SkinAssets.GetIcon("winter_wx")
local texture_path = SkinAssets.GetTexture("wx_001")
local has_custom = SkinAssets.HasCustomSkin("wx_001")

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
None

Main functions

None identified

Events & listeners

None identified