Skin Assets
Based on game build 714014 | Last updated: 2026-03-10
Overview
The skin_assets component is a static utility module responsible for managing skin asset paths and related metadata used by the UI and entity rendering systems in Don't Starve Together. It does not operate on an entity instance, nor does it implement ECS components — it is a pure data and accessor module that centralizes skin asset references.
Usage example
local SkinAssets = require "skin_assets"
local icon_path = SkinAssets.GetIcon("winter_wx")
local texture_path = SkinAssets.GetTexture("wx_001")
local has_custom = SkinAssets.HasCustomSkin("wx_001")
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
| None |
Main functions
None identified
Events & listeners
None identified