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Speech Wanda

Based on game build 714014 | Last updated: 2026-03-10

Overview​

speech_wanda.lua is a non-component Lua module containing only static string constants used for Wanda’s character-specific dialogue and announcements. It does not implement logic, event handling, or state management; instead, it serves as a centralized dictionary of localized strings referenced elsewhere in the codebase (e.g., by the character’s Prefab, StateGraphs, or components like talker). The file follows DST’s convention of organizing speech by context (e.g., ANNOUNCE_WANDA_..., SPEECH_WANDA_...) and contains no executable code, constructors, or runtime logic.

Usage example​

-- Example of referencing Wanda-specific speech in another file (e.g., in a Prefab or StateGraph)
local speech = require "speech_wanda"
inst.components.talker:Say(speech.ANNOUNCE_WANDA_NEW_WAND, nil, nil, nil, "WANDA")

Dependencies & tags​

Components used: None identified
Tags: None

Properties​

PropertyTypeDefault ValueDescription
(none)——This file contains no runtime properties.

Main functions​

This file contains no executable functions. It exports only static string constants via the returned Lua table.

Events & listeners​

No events are defined, listened to, or pushed by this file.