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Speech Wendy

Based on game build 714014 | Last updated: 2026-03-10

Overview​

speech_wendy.lua is a data-only Lua module that defines character-specific speech strings for Wendy in Don't Starve Together. It does not implement any functional logic, components, event handlers, or runtime behaviors. Instead, it serves as a static lookup table (likely part of a larger _G.SpeechStrings structure) mapping game asset names (e.g., items, entities, structures) to dialogue lines that Wendy says when interacting with or observing them. The file contains only string literals grouped by category across various content packs, including Quagmire, Winona, Wormwood, Walter, Wigfrid, Webber, Wortox, and YOTB content.

Usage example​

Typical usage involves referencing this data via the global speech system, not direct calls:

-- The speech system internally retrieves lines like this:
local line = _G.SpeechStrings[ "wendy" ][ asset_name ]
if line then
inst.components.speech:Say(line)
end

This file itself is not instantiated or called directly; it is required by the speech system at startup to populate the global speech dictionary.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No properties defined.

Main functions​

No functions defined.

Events & listeners​

No events defined.