Speech Wickerbottom
Based on game build 714014 | Last updated: 2026-03-10
Overview
Speech Wickerbottom is a data-only component that defines the dialogue tables and speech definitions used by the Wickerbottom character during book-related interactions. It contains static lookup structures (e.g., DECIDUOUSTREE, ENDTABLE) used to map events or context to specific speech lines, but contains no executable logic, event listeners, or runtime behavior—its purpose is purely to provide content for speech-triggering systems elsewhere in the codebase.
Usage example
This component does not expose callable functions or runtime APIs. It is loaded and consumed internally by the game’s speech/dialgue system. Modders seeking to modify Wickerbottom’s speech must override or extend its data tables in their own mod’s prefabs or modmain.lua (e.g., by patching TheSim:GetModConfigData("speech_wickerbottom")-style references), but cannot directly invoke or interact with this component via inst:AddComponent().
Dependencies & tags
Components used: None identified
Tags: None
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
| DECIDUOUSTREE | table | (static data) | Dictionary of speech branches keyed by event or condition for deciduous tree-related speech. |
| ENDTABLE | table | (static data) | Terminal/narrative-end speech entries, likely used after long reads or specific book completions. |
Main functions
No executable functions defined.
Events & listeners
No events defined.