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Speech Woodie

Based on game build 714014 | Last updated: 2026-03-10

Overview

This component adds character-specific speech behavior for Woodie, enabling contextual voice lines and dialogue triggers related to his werewolf transformation state. It integrates with the base speech system but does not implement any standalone logic or event handling on its own — the component acts as a structural placeholder or extension point, likely defining character-specific overrides or hooks that are referenced elsewhere in the game's speech system.

Usage example

-- Typically instantiated automatically for the Woodie character prefab
local speech_woodie = inst:AddComponent("speech_woodie")

-- The component itself does not expose public methods; usage is internal
-- It relies on external systems (e.g., stategraph, speech manager) to trigger dialogue

Dependencies & tags

Components used: None identified
Tags: None

Properties

PropertyTypeDefault ValueDescription

Main functions

None

Events & listeners

None