Speech Wormwood
Based on game build 714014 | Last updated: 2026-03-10
Overview
This file contains language and speech-related data and configurations specific to the Wormwood character, likely used for dynamic or context-sensitive dialogue, narration, or localization within the game. Based on the structure and naming convention, it complements the broader speech system (speech.lua) by offering Wormwood-specific overrides or extensions.
Usage example
Wormwood's speech behavior is typically integrated at the character level via localization strings or speech event handlers defined in prefabs/wormwood.lua or similar. No public functions or components are directly exposed by this file; it serves as a data module for internal use by the speech subsystem.
Dependencies & tags
Components used: None identified
Tags: None
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
| Unnamed string table | table | N/A | Contains key-value pairs where keys are speech identifiers and values are localized strings or speech templates for Wormwood. No properties are assigned to self or inst, indicating this is a top-level data table. |
Main functions
No functions are defined in this file.
Events & listeners
No events are listened to or pushed by this file.