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Speech Wormwood

Based on game build 714014 | Last updated: 2026-03-10

Overview

This file contains language and speech-related data and configurations specific to the Wormwood character, likely used for dynamic or context-sensitive dialogue, narration, or localization within the game. Based on the structure and naming convention, it complements the broader speech system (speech.lua) by offering Wormwood-specific overrides or extensions.

Usage example

Wormwood's speech behavior is typically integrated at the character level via localization strings or speech event handlers defined in prefabs/wormwood.lua or similar. No public functions or components are directly exposed by this file; it serves as a data module for internal use by the speech subsystem.

Dependencies & tags

Components used: None identified
Tags: None

Properties

PropertyTypeDefault ValueDescription
Unnamed string tabletableN/AContains key-value pairs where keys are speech identifiers and values are localized strings or speech templates for Wormwood. No properties are assigned to self or inst, indicating this is a top-level data table.

Main functions

No functions are defined in this file.

Events & listeners

No events are listened to or pushed by this file.