Skip to main content

Speech Wurt

Based on game build 714014 | Last updated: 2026-03-10

Overview

This file provides a centralized table of speech strings specific to the Wurt character. It defines structured dialogue data (e.g., greeting lines, idle chatter, combat quips) as Lua string constants, intended for use by the UI or speech systems to display appropriately localized text during gameplay. As a pure data file with no component logic, it does not define behavior, functions, or event handling.

Usage example

local speech = require "speech_wurt"
print(speech.GREETING[1]) -- Outputs: "Wurt greets you"
-- In a UI or networked context, this could be used like:
-- inst.components.talker:Say(speech.COMBAT_ATTACK[random(#speech.COMBAT_ATTACK)])

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No properties are defined — this file only defines table variables containing static speech strings.

Main functions

No functions are defined — this file contains only constant data.

Events & listeners

No events are defined — this file does not listen for or push events.