Speech Wurt
Based on game build 714014 | Last updated: 2026-03-10
Overview
This file provides a centralized table of speech strings specific to the Wurt character. It defines structured dialogue data (e.g., greeting lines, idle chatter, combat quips) as Lua string constants, intended for use by the UI or speech systems to display appropriately localized text during gameplay. As a pure data file with no component logic, it does not define behavior, functions, or event handling.
Usage example
local speech = require "speech_wurt"
print(speech.GREETING[1]) -- Outputs: "Wurt greets you"
-- In a UI or networked context, this could be used like:
-- inst.components.talker:Say(speech.COMBAT_ATTACK[random(#speech.COMBAT_ATTACK)])
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No properties are defined — this file only defines table variables containing static speech strings.
Main functions
No functions are defined — this file contains only constant data.
Events & listeners
No events are defined — this file does not listen for or push events.