Sgantchovies
Based on game build 714014 | Last updated: 2026-03-08
Overview
SGantchovies defines a simple state graph for the ant chovies entity, managing its animation behavior across three states: idle, caught_in_net, and released_from_net. This state graph controls how the entity animates when caught or released, using animation sequences managed by the AnimState component. It is not tied to logic-heavy behavior but focuses purely on visual feedback and state transitions triggered by specific events.
Usage example
This state graph is attached automatically to the ant chovies prefab via the DST engine's stategraph system. Modders typically do not interact with it directly, but may extend or override it when creating custom prefabs or behaviors that reuse this animation flow.
Dependencies & tags
Components used: AnimState
Tags: None identified.
Properties
No public properties
Main functions
Not applicable — this file returns a StateGraph definition, not a component class with methods.
Events & listeners
- Listens to:
on_caught_in_net→ transitions tocaught_in_neton_release_from_net→ transitions toreleased_from_net
- Pushes: None identified