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Sgantchovies

Based on game build 714014 | Last updated: 2026-03-08

Overview

SGantchovies defines a simple state graph for the ant chovies entity, managing its animation behavior across three states: idle, caught_in_net, and released_from_net. This state graph controls how the entity animates when caught or released, using animation sequences managed by the AnimState component. It is not tied to logic-heavy behavior but focuses purely on visual feedback and state transitions triggered by specific events.

Usage example

This state graph is attached automatically to the ant chovies prefab via the DST engine's stategraph system. Modders typically do not interact with it directly, but may extend or override it when creating custom prefabs or behaviors that reuse this animation flow.

Dependencies & tags

Components used: AnimState Tags: None identified.

Properties

No public properties

Main functions

Not applicable — this file returns a StateGraph definition, not a component class with methods.

Events & listeners

  • Listens to:
    • on_caught_in_net → transitions to caught_in_net
    • on_release_from_net → transitions to released_from_net
  • Pushes: None identified