Sgboatmagnet
Based on game build 714014 | Last updated: 2026-03-08
Overview
SGboatmagnet is the stategraph controlling the behavior of the boatmagnet entity. It handles transitions between states for beacon searching, pairing, pulling, and idle modes. The stategraph responds to internal events (worked, animover, boatmagnet_pull_start, boatmagnet_pull_stop) and interacts with the boatmagnet component to coordinate beacon pairing and pulling actions. It is primarily used for automated boat navigation mechanics.
Usage example
The stategraph is returned at module load time and attached to entities via the stategraph system. It is not instantiated directly in mod code. A typical usage appears in a prefab definition:
local functionfn(inst)
inst:AddStateGraph("boatmagnet")
-- Other components like boatmagnet and physics are required for full functionality
end
Dependencies & tags
Components used: boatmagnet (accessed via inst.components.boatmagnet)
Tags: idle, busy, pulling, caninterrupt, burnt
Properties
No public properties are initialized in the stategraph constructor.
Main functions
This is a declarative stategraph definition; it does not define public functions. State behavior is implemented via onenter, onexit, onupdate, and event handlers registered in state definitions.
Events & listeners
- Listens to:
boatmagnet_pull_start(global) — transitions fromidletopull_preboatmagnet_pull_stop(global) — transitions frompullingtopull_pstworked(per-state) — interrupts current operation to play a hit animationanimover,animqueueover(per-state) — sequence state transitions
- Pushes: None (no events are fired via
inst:PushEvent)