Sgcarnivalgame Shooting Button
Based on game build 714014 | Last updated: 2026-03-08
Overview
SGcarnivalgame_shooting_button is a stategraph that defines the behavior of a carnival shooting game button entity (e.g., the button players press to shoot in the shooting gallery minigame). It handles transitions among states including place, idle_off, idle_on, turn_on, turn_off, and shoot, with animation and sound effects for each. It integrates with the activatable component to control the inactive property during state transitions, effectively enabling/disabling interaction logic based on visual state.
Usage example
local inst = CreateEntity()
inst:AddComponent("activatable")
-- Attach the stategraph to the entity
inst:AddStateGraph("carnivalgame_shooting_target")
-- Trigger state changes via events
inst:PushEvent("carnivalgame_turnon") -- initiates turn_on state
inst:PushEvent("carnivalgame_turnoff") -- initiates turn_off from idle_on
Dependencies & tags
Components used: activatable
Tags: The idle_off and turn_off states assign the "off" tag via tags = {"off"}.
Properties
No public properties. State variables (e.g., inst._shouldturnoff) are set externally and referenced during state transitions.
Main functions
Not applicable — this file returns a StateGraph definition, not a component class with methods.
Events & listeners
- Listens to:
carnivalgame_turnon— transitions toturn_onstate.carnivalgame_turnoff— transitions toturn_offstate fromidle_on.animover— fires withinplace,turn_on,turn_off, andshootstates to trigger subsequent state changes upon animation completion.
- Pushes: None — this stategraph only reacts to events; it does not emit custom events.