Emoji
Based on game build 714014 | Last updated: 2026-03-08
Overview
This utility module exposes a single function, GetWordPredictionDictionary, which returns a structured dictionary of emoji items that the current user is allowed to use in chat. It determines ownership via TheInventory:CheckOwnership or TheInventory:CheckClientOwnership, and maps emoji item types to their display strings for use in chat input autocomplete (e.g., typing :smile: yields :smile:). It is used by the chat UI to power emoji predictions.
Usage example
local emoji_dict = require "util/emoji"
local prediction_data = emoji_dict.GetWordPredictionDictionary()
-- prediction_data.words: list of allowed emoji input names (e.g., {"smile", "heart"})
-- prediction_data.GetDisplayString("smile"): returns " :smile:"
Dependencies & tags
Components used: TheInventory, TheNet, TheWorld
Tags: None identified.
Properties
No public properties.
Main functions
GetWordPredictionDictionary()
- Description: Returns a table containing a list of emoji names the user owns, plus metadata and a helper function to generate display strings for chat autocomplete.
- Parameters: None.
- Returns: Table with the following fields:
words: Array of strings — emoji input names (e.g.,"smile","thumbsup") the user owns.delim: String — prefix delimiter for display, always":".postfix: String — suffix delimiter for display, always":".GetDisplayString(word): Function — takes an emoji input name and returns a formatted string like" :smile:".
- Error states: Returns empty
wordsand emptyGetDisplayStringoutput if ownership check fails (e.g., not on the master simulation or invalid user ID).
Events & listeners
None identified.