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6 docs tagged with "action"

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Bufferedaction

Represents a queued player action with target, position, and callback handling for the action system.

Bufferedmapaction

Classified prefab entity that handles map-based action targeting, synchronizing action requests between client and server via netvars and triggering the player controller's map screen.

Doaction

Executes a dynamically retrieved action on an entity and manages its lifecycle within a behaviour tree.

Quagmire Slaughtertool

Provides the UI action string for the Quagmire slaughtering mechanic, used when interacting with compatible targets.

Shaver

Placeholder component with no implemented logic; exists solely to register custom actions via componentactions.lua.

Worker

Tracks which actions an entity can perform and their relative effectiveness.