Bufferedaction
Represents a queued player action with target, position, and callback handling for the action system.
Represents a queued player action with target, position, and callback handling for the action system.
Classified prefab entity that handles map-based action targeting, synchronizing action requests between client and server via netvars and triggering the player controller's map screen.
Executes a dynamically retrieved action on an entity and manages its lifecycle within a behaviour tree.
Provides the UI action string for the Quagmire slaughtering mechanic, used when interacting with compatible targets.
Placeholder component with no implemented logic; exists solely to register custom actions via componentactions.lua.
Tracks which actions an entity can perform and their relative effectiveness.