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4 docs tagged with "action"

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Doaction

Executes a dynamically retrieved action on an entity and manages its lifecycle within a behaviour tree.

Playeractionpicker

Determines valid player actions based on context (mouse position, target, held item, and modifiers).

Shaver

Placeholder component with no implemented logic; exists solely to register custom actions via componentactions.lua.

Worker

Tracks which actions an entity can perform and their relative effectiveness.