Skip to main content

6 docs tagged with "activation"

View all tags

Activatable

Manages activation state and behavior for entities, including activation conditions, state tags, and callback execution.

Adventure Portal

Spawns a portal that triggers an adventure mode confirmation dialog when activated by the player.

Gamelogic

Central game logic controller that manages world initialization, loading, activation/deactivation, and high-level lifecycle events for Don't Starve Together.

Ghostgestalter

Manages activation flags and mutation logic for ghost entities in the world.

Sgcarnivalgame Shooting Button

Manages the state machine for a carnival shooting button entity, controlling animation playback, activation state, and transitions between idle, on, off, and shoot states.

Yots Worm Lantern

A deployable lantern prefab that transforms into a worm when activated, triggering nearby worm lanterns to activate in sequence.