Activatable
Manages activation state and behavior for entities, including activation conditions, state tags, and callback execution.
Manages activation state and behavior for entities, including activation conditions, state tags, and callback execution.
Spawns a portal that triggers an adventure mode confirmation dialog when activated by the player.
Central game logic controller that manages world initialization, loading, activation/deactivation, and high-level lifecycle events for Don't Starve Together.
Manages activation flags and mutation logic for ghost entities in the world.
Manages the state machine for a carnival shooting button entity, controlling animation playback, activation state, and transitions between idle, on, off, and shoot states.
A deployable lantern prefab that transforms into a worm when activated, triggering nearby worm lanterns to activate in sequence.