Aoespell
Manages casting and validation logic for area-of-effect (AoE) spells in DST, integrating with targeting, spellbook, inventory, and world constraint systems.
Manages casting and validation logic for area-of-effect (AoE) spells in DST, integrating with targeting, spellbook, inventory, and world constraint systems.
Manages AOE (area-of-effect) targeting state and visual feedback for deployable items, including reticule management, range validation, and FX spawning.
Extends AOEWeapon_Base to provide leap attack functionality with area-of-effect damage and target tossing.
Extends the base AOE weapon component to enable lunge attacks that hit multiple targets along a trajectory path.
A specialized blowdart item that launches explosive lava projectiles, using AOE targeting with custom reticule behavior and visual trails.
A ranged weapon prefab that provides AOE targeting support and projectile casting functionality in DST's Lava Arena event.
Provides a throwable weapon for the Lava Arena event that projects an AOE targeting reticule and fires projectiles on use.
Handles the behavior and physics of a fast-moving, AoE-damaging projectile created by the Ruins Nightmare boss attack, including collision detection, speed interpolation, and damage application.
Manages animated fire and ember effects used by the mutated warg’s flamethrower attack, handling collision, temperature damage, visual fading, and particle reuse.
Handles the physics, targeting, and area-of-effect effects of a Winona catapult projectile upon impact, including elemental damage, terrain destruction, trap spawning, and object tossing.