Aoespell
Manages casting and validation logic for area-of-effect (AoE) spells in DST, integrating with targeting, spellbook, inventory, and world constraint systems.
Manages casting and validation logic for area-of-effect (AoE) spells in DST, integrating with targeting, spellbook, inventory, and world constraint systems.
Manages AOE (area-of-effect) targeting state and visual feedback for deployable items, including reticule management, range validation, and FX spawning.
Provides shared behavior for area-of-effect weapons that can destroy workables, pick pickables, or attack combat targets.
Enables a leap-based area-of-effect weapon attack that hits multiple targets in a radius and optionally tosses physics-enabled entities.
Implements a forward-lunge area-of-effect weapon mechanic that calculates directional hit and toss zones, then triggers OnHit/OnToss callbacks with physics-aware overlap checks.