Armor Bramble
A wearable armor item that triggers thorn-based retaliation effects when the wearer is blocked or attacks, conditional on skill tree activation.
A wearable armor item that triggers thorn-based retaliation effects when the wearer is blocked or attacks, conditional on skill tree activation.
A high-defense body armor piece that regenerates condition during Insanity Mode and synergizes with the Dreadstone set.
Defines and registers multiple armor prefabs for the Lava Arena event with specific builds, tags, and footstep sounds.
Provides armor protection, planar defense, damage reflection, and set-bonus resistances for equippable gear, with conditional behaviors for plantkin characters.
A piece of heavy armor that provides high damage absorption at the cost of movement speed, with special marble-sound effects when blocking attacks.
A wearable piece of high-defense armor that provides substantial damage absorption and integrates with DST’s skinning and shadow level systems.
Grants the wearer temporary resistance to multiple damage types by consuming nightmare fuel and spawning visual shield effects when damaged.
A wearable body armor that grants increased damage absorption when the wearer enters the shell state, and disables absorption upon exiting it.
A wearable armor item that grants increased speed and defense based on target tracking duration, with visual and audio feedback across multiple performance stages.
A wearable piece of heavy metal armor that provides protection and triggers set-bonus effects when equipped as part of the Yoth Knight equipment set.
Factory function for creating costume prefabs with equippable body armor and visual skin overrides.
A combat-item prefab that functions as a shield and food item, repairing its own armor condition when consumed and taking damage when used in combat.