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6 docs tagged with "asset"

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Event Deps

Provides prefab definitions and asset lists required for loading special and festival event content.

Fonthelper

Helper module for registering font assets in the game's asset loading system.

Global

Defines global assets required for the game's frontend, UI, animations, shaders, fonts, and sound packages—serving as a shared dependency container for the entire game and modding system.

Groundcreepdefs

Registers a ground creep asset type (web) with the TileManager system for use in world tile generation.

Prefabs

Defines core data structures for registering and managing game prefabs and their associated assets.

Skin Assets

Holds and manages asset paths and metadata for skin-related UI and entity rendering.