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11 docs tagged with "assets"

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Event Deps

Defines asset dependencies and loading screen images for seasonal and festival events, registering prefabs that control asset preloading.

Fonts

Central registry for game font configurations, mapping logical font names to physical font files and fallback sets.

Frontend

Defines and manages asset and prefab dependencies for the game's frontend UI, ensuring required media resources are preloaded.

Global

Defines the global asset prefab that preloads all core game resources including sounds, images, shaders, animations, and fonts on game initialization.

Hud

Defines the HUD prefab responsible for loading user interface assets and dependencies.

Klump

Manages loading and caching of encrypted asset and string files (klumps) for the Quagmire event.

Preloadsounds

Defines sound bank file lists and provides functions to preload audio assets through TheSim before gameplay begins.

Simutil

A global utility module providing helper functions for entity searching, vision checks, spawning logic, and asset atlas management.

Skin Strings

A static data file containing localized string mappings for character clothing, accessories, and book skin identifiers in Don't Starve Together.

Strings

Centralized string table management for game assets, including names, descriptions, and localized content used across the world, UI, and prefabs.

Tilemanager

Central registry and validation system for defining and configuring in-game ground tiles, minimap tiles, falloff textures, and ground creep assets.