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8 docs tagged with "assets"

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Fonts

Central registry for game font configurations, mapping logical font names to physical font files and fallback sets.

Frontend

Defines and manages asset and prefab dependencies for the game's frontend UI, ensuring required media resources are preloaded.

Hud

Manages asset and prefab loading for the in-game HUD system, ensuring all visual and UI resources are available.

Klump

Manages loading and caching of encrypted asset and string files (klumps) for the Quagmire event.

Preloadsounds

Preloads audio bank files for the Don't Starve Together game at startup, including base game, DLC, and event-specific content.

Skin Strings

A static data file containing localized string mappings for character clothing, accessories, and book skin identifiers in Don't Starve Together.

Strings

Centralized string table management for game assets, including names, descriptions, and localized content used across the world, UI, and prefabs.

Tilemanager

Central registry and validation system for defining and configuring in-game ground tiles, minimap tiles, falloff textures, and ground creep assets.