Fonts
Central registry for game font configurations, mapping logical font names to physical font files and fallback sets.
Central registry for game font configurations, mapping logical font names to physical font files and fallback sets.
Defines and manages asset and prefab dependencies for the game's frontend UI, ensuring required media resources are preloaded.
Manages asset and prefab loading for the in-game HUD system, ensuring all visual and UI resources are available.
Manages loading and caching of encrypted asset and string files (klumps) for the Quagmire event.
Preloads audio bank files for the Don't Starve Together game at startup, including base game, DLC, and event-specific content.
A static data file containing localized string mappings for character clothing, accessories, and book skin identifiers in Don't Starve Together.
Centralized string table management for game assets, including names, descriptions, and localized content used across the world, UI, and prefabs.
Central registry and validation system for defining and configuring in-game ground tiles, minimap tiles, falloff textures, and ground creep assets.