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20 docs tagged with "audio"

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Ambientsound

Manages dynamic ambient and wave sound mixing based on the player's location, season, weather, and sanity states.

Clientpickupsoundsuppressor

Temporarily suppresses pickup sound playback for an entity on the client to avoid duplicate sounds during network synchronization.

Dsp

Manages dynamic audio filtering (low-pass and high-pass) based on player season, temperature, and runtime DSP stacks.

Dynamicmusic

Manages adaptive background music for the player entity based on gameplay context such as location, actions, time of day, season, and nearby events.

Firefx

Manages visual and audio effects for fire-based entities, including dynamic lighting, sound, and animation transitions across multiple intensity levels.

Grottowaterfallsoundcontroller

Manages dynamic spatial audio for grotto waterfalls by tracking nearby pools and assigning sound emitters to the closest valid ones.

Instrument

Manages the playback logic and event callbacks for in-game musical instruments, including range-based listener detection and custom asset overrides.

Lavaarenamusic

Manages background music playback for the Lava Arena event based on the currently activated player and level state.

Lunarhailbirdsoundmanager

Manages audio levels for the lunar hail bird event, controlling ambient sound playback based on event intensity.

Nightmareclock

Manages the cyclical nightmare phase transitions and audio cues in the Caves, synchronizing timing and sound states across networked clients.

Npc Talker

Manages a queue of NPC dialogue lines and associated sounds for sequential, non-blocking speech.

Playerhearing

Manages dynamic audio DSP filters applied to the player based on equipped items, such as muffling hats.

Quagmire Music

Manages background music playback for the Quagmire arena based on world level and win state, synchronized across clients.

Sharklistener

Tracks nearby sharks and adjusts shark sound parameters for players based on proximity and shark state.

Singable

Provides a sing interaction that triggers a song effect on a singer with the SingingInspiration component.

Singinginspiration

Manages a player's inspiration resource and active battle songs, handling inspiration gain/loss, song activation, and buff application to nearby allies.

Singingshelltrigger

Triggers activation callbacks for nearby singing shell entities when the owner is alive, based on a configurable range.

Transparentonsanity

Adjusts an entity's transparency and sound volume based on the player's sanity and combat state, with optional custom logic.

Vaultmusiclistener

Triggers a one-time vault event when the entity remains stationary inside a vault area for 3.5 seconds without entering another vault.

Wisecracker

Manages contextual voice lines and announcements for entities based on game events, states, and interactions.