Ambientsound
Manages dynamic ambient and wave sound mixing based on the player's location, season, weather, and sanity states.
Manages dynamic ambient and wave sound mixing based on the player's location, season, weather, and sanity states.
Temporarily suppresses pickup sound playback for an entity on the client to avoid duplicate sounds during network synchronization.
Manages dynamic audio filtering (low-pass and high-pass) based on player season, temperature, and runtime DSP stacks.
Manages adaptive background music for the player entity based on gameplay context such as location, actions, time of day, season, and nearby events.
Manages visual and audio effects for fire-based entities, including dynamic lighting, sound, and animation transitions across multiple intensity levels.
Manages dynamic spatial audio for grotto waterfalls by tracking nearby pools and assigning sound emitters to the closest valid ones.
Manages the playback logic and event callbacks for in-game musical instruments, including range-based listener detection and custom asset overrides.
Manages background music playback for the Lava Arena event based on the currently activated player and level state.
Manages audio levels for the lunar hail bird event, controlling ambient sound playback based on event intensity.
Manages the cyclical nightmare phase transitions and audio cues in the Caves, synchronizing timing and sound states across networked clients.
Manages a queue of NPC dialogue lines and associated sounds for sequential, non-blocking speech.
Manages dynamic audio DSP filters applied to the player based on equipped items, such as muffling hats.
Manages background music playback for the Quagmire arena based on world level and win state, synchronized across clients.
Tracks nearby sharks and adjusts shark sound parameters for players based on proximity and shark state.
Provides a sing interaction that triggers a song effect on a singer with the SingingInspiration component.
Manages a player's inspiration resource and active battle songs, handling inspiration gain/loss, song activation, and buff application to nearby allies.
Triggers activation callbacks for nearby singing shell entities when the owner is alive, based on a configurable range.
Adjusts an entity's transparency and sound volume based on the player's sanity and combat state, with optional custom logic.
Triggers a one-time vault event when the entity remains stationary inside a vault area for 3.5 seconds without entering another vault.
Manages contextual voice lines and announcements for entities based on game events, states, and interactions.