Sanity
Manages sanity value, mode (Insanity/Lunacy), and related mechanics for an entity, including dynamic rate calculation from environmental and aura sources.
Manages sanity value, mode (Insanity/Lunacy), and related mechanics for an entity, including dynamic rate calculation from environmental and aura sources.
Computes and provides sanity-affecting aura values for an entity within a defined radius.
Manages periodic adjustment of sanity aura effects by running a custom callback function on a timer.