Ghost
Manages the ghost entity's behavior, including its aura damage, combat targeting, sanity effects, and tethering to a gravestone.
Manages the ghost entity's behavior, including its aura damage, combat targeting, sanity effects, and tethering to a gravestone.
Manages sanity value, mode (Insanity/Lunacy), and related mechanics for an entity, including dynamic rate calculation from environmental and aura sources.
Computes and provides sanity-affecting aura values for an entity within a defined radius.
Manages periodic adjustment of sanity aura effects by running a custom callback function on a timer.
A consumable item that provides a temporary sanity boost and emits a moderate sanity aura while held or carried.
A transient visual and gameplay effect that emits periodic aura damage and spoil effects over a radius, commonly used by the Toadstool creature.
Creates staff-powered light-emitting entities with dynamic lighting, heating/cooling, sanity aura, and timed extinguishing behavior.