Sanityaura
Computes and provides sanity-affecting aura values for an entity within a defined radius.
Computes and provides sanity-affecting aura values for an entity within a defined radius.
Manages periodic adjustment of sanity aura effects by running a custom callback function on a timer.
A transient visual and gameplay effect that emits periodic aura damage and spoil effects over a radius, commonly used by the Toadstool creature.
Creates staff-powered light-emitting entities with dynamic lighting, heating/cooling, sanity aura, and timed extinguishing behavior.