Bee
Defines forest room templates for bee-related biomes, including standard bee clearings and queen bee nests, specifying tile type, colour, and prefab spawn rules.
Defines forest room templates for bee-related biomes, including standard bee clearings and queen bee nests, specifying tile type, colour, and prefab spawn rules.
Defines the Bee Guard creature prefab with combat, follower, and loyalty mechanics for both hostile and friendly states.
Defines the Beequeen boss prefab with combat, phase transitions, honey trail mechanics, and bee guard command systems.
Manages the initialization and behavior of a beehive trap chest that spawns bees when opened and regulates bee spawning based on time of day and season.
Manages the AI behavior of the killer bee entity using a behavior tree to handle attacking, retreating, homing, and wandering.