Skip to main content

10 docs tagged with "behavior-tree"

View all tags

Pigguardbrain

Controls the AI behavior of pig guard NPCs, managing combat, navigation, and environmental interactions via a behavior tree.

Shadow Knightbrain

Controls the AI behavior of the Shadow Knight boss entity, managing attack timing, dodge actions, face-target logic, and eventual despawn via a behavior tree.

Shadowthrall Horns Brain

Controls the AI decision-making logic for Shadowthrall Horns, orchestrating attack timing, movement, and coordination with teammate entities.

Smallghostbrain

AI brain controlling small ghost behavior, including following leader, locating lost toys, hinting with jump-in actions, and avoiding combat.

Spatbrain

Controls the behavioral logic for the Spat creature, managing combat prioritization, movement, weapon switching, and threat response via a behavior tree.

Spiderbrain

Manages the AI behavior tree for spiders, handling combat, following, hiding, foraging, and navigation based on spider type and state.

Stalkerbrain

Manages the decision-making and behavior tree logic for Stalker entities, including ability usage, movement, combat, and phase transitions based on health and environmental state.

Tornadobrain

Controls the behavior tree logic for tornado entities, prioritizing leashing to and wandering around a designated target location.

Wobysmallbrain

Implements the AI behavior tree for the Woby small variant, handling combat avoidance, playful interaction with other critters, affection towards its owner, and helper actions such as fetching and foraging.

Wormwood Carratbrain

AI behavior tree controller that governs Carrat movement and interaction with the environment and leader in Don't Starve Together.