Buzzardbrain
Controls the AI decision-making logic for buzzards, including food targeting, threat detection, and corpse defense or abandonment behavior.
Controls the AI decision-making logic for buzzards, including food targeting, threat detection, and corpse defense or abandonment behavior.
Controls the AI behavior of a herding minigame chick, managing movement via wandering and runaway responses relative to a home location and station markers.
Executes a dynamically retrieved action on an entity and manages its lifecycle within a behaviour tree.
Enforces a minimum time interval between successful executions of a child behaviour node in the AI decision tree.
Causes an entity to move in a random direction repeatedly with brief pauses, simulating a panic-flee behavior.
Controls an entity to remain stationary while pursuing and attacking a target until a timeout or target death occurs, commonly used for combat AI.